1. 18:23 25th Jul 2014

    Notes: 11696

    Reblogged from milk-paws

    Tags: tegan and saraartillustration

    image: Download

    milk-paws:

Collage, 2010

    milk-paws:

    Collage, 2010

     
  2. 21:17 18th Jul 2014

    Notes: 542

    Reblogged from books0977

    Tags: j. walter westillustration

    image: Download

    books0977:

Woman reading International Studio. The Studio Almanac, A Magazine of Fine and Applied Art. New York, 1897. J. Walter West (English, 1860-1933).
West exhibited 17 works at the Royal Academy and four at the Royal Society of British Artists. He was Vice President of the Royal Society of Painters in Watercolours.

    books0977:

    Woman reading International Studio. The Studio Almanac, A Magazine of Fine and Applied Art. New York, 1897. J. Walter West (English, 1860-1933).

    West exhibited 17 works at the Royal Academy and four at the Royal Society of British Artists. He was Vice President of the Royal Society of Painters in Watercolours.

     
  3. image: Download

    oldbookillustrations:

How Galahad drew out the sword from the floating stone at Camelot.
Arthur Rackham, from The romance of King Arthur, abridged from Malory’s Morte d’Arthur by Alfred W. Pollard, New York, 1920.
(Source: archive.org)

    oldbookillustrations:

    How Galahad drew out the sword from the floating stone at Camelot.

    Arthur Rackham, from The romance of King Arthur, abridged from Malory’s Morte d’Arthur by Alfred W. Pollard, New York, 1920.

    (Source: archive.org)

     
  4. image: Download

    (Source: ulimeyer)

     
  5. 10:13 14th Jul 2014

    Notes: 726

    Reblogged from lolitsgabe

    Tags: illustration

    70sscifiart:

    Astronauts explore the unknown. From my archives, featuring works by Chesley Bonestell, Chris Foss, Bruce Pennington, and more.

     
  6. felinezegers:

    'Mother, mother, you have murdered me!'
    After The Erl King, by Angela Carter

    Feline Zegers, 2014.

     
  7. 11:31 5th Jul 2014

    Notes: 8215

    Reblogged from lolitsgabe

    Tags: illustrationdesignneato

    image: Download

    sbosma:

Polypheme and Odyssea, my combatants for Jenn Woodall’s FIGHTZINE, featuring an all-female cast of fighting game characters. These ended up being closer to Dark Souls enemies (maybe my Ornstein and Smough), but hey. 
I picture these two as invulnerable from the front and weak to the rear, with Polypheme’s shield and spear, and Odyssea’s gun keeping the player at bay. I imagine you’d get a few seconds to wail on their weaker side before being skewered on Polypheme’s flaming trident and hurled across the screen.
I knew I wanted to do a pair from the beginning, but I couldn’t really figure things out. I tried out some stuff with a tandem bow, one holding and aiming, the other drawing back the arrow, but visually it didn’t work. Things didn’t really develop until I drew Polypheme’s giant shield, and even then, it wasn’t until the shield became a face with a mouth that the pair clicks. The shield became a cyclops later, after looking at some Indian puppet masks, I think. She became Polypheme, and the other became Odyssea. The trident was a sword originally, but, Polyphemus, being the son of Poseidon, already has a link to the trident. The flaming part of the trident is a small nod to the flaming wooden stake Odysseus uses to blind the cyclops. 
I have a big reference folder full of matchlock guns from different time periods, culled from a few trips down the ol’ Google images rabbit hole, so that popped up. It seems mindlessly scanning Google images or Tumblr or whatever would just be a timesink and nothing else, but you never know. It pays off to keep track of the things you find visually stimulating, just in case.
These are two disparate examples of how I design characters — sometimes a lot of narrative choices go into the character, like in Polypheme, and sometimes it’s just a collection of interesting shapes, patterns, etc, like with Odyssea. The first is active, where I’m trying to fulfill some mental picture, the second is reactive, where I’m building the narrative after the shapes come together. They both have their merits.
I’m happy to add this piece of tonal dissonance to what is otherwise shaping up to be a very fun zine.

    sbosma:

    Polypheme and Odyssea, my combatants for Jenn Woodall’s FIGHTZINE, featuring an all-female cast of fighting game characters. These ended up being closer to Dark Souls enemies (maybe my Ornstein and Smough), but hey. 

    I picture these two as invulnerable from the front and weak to the rear, with Polypheme’s shield and spear, and Odyssea’s gun keeping the player at bay. I imagine you’d get a few seconds to wail on their weaker side before being skewered on Polypheme’s flaming trident and hurled across the screen.

    I knew I wanted to do a pair from the beginning, but I couldn’t really figure things out. I tried out some stuff with a tandem bow, one holding and aiming, the other drawing back the arrow, but visually it didn’t work. Things didn’t really develop until I drew Polypheme’s giant shield, and even then, it wasn’t until the shield became a face with a mouth that the pair clicks. The shield became a cyclops later, after looking at some Indian puppet masks, I think. She became Polypheme, and the other became Odyssea. The trident was a sword originally, but, Polyphemus, being the son of Poseidon, already has a link to the trident. The flaming part of the trident is a small nod to the flaming wooden stake Odysseus uses to blind the cyclops. 

    I have a big reference folder full of matchlock guns from different time periods, culled from a few trips down the ol’ Google images rabbit hole, so that popped up. It seems mindlessly scanning Google images or Tumblr or whatever would just be a timesink and nothing else, but you never know. It pays off to keep track of the things you find visually stimulating, just in case.

    These are two disparate examples of how I design characters — sometimes a lot of narrative choices go into the character, like in Polypheme, and sometimes it’s just a collection of interesting shapes, patterns, etc, like with Odyssea. The first is active, where I’m trying to fulfill some mental picture, the second is reactive, where I’m building the narrative after the shapes come together. They both have their merits.

    I’m happy to add this piece of tonal dissonance to what is otherwise shaping up to be a very fun zine.

     
  8. azertip:

    D’un Monde à l’autre 

    Juliette Oberndorfer
     
  9. 12:29 3rd Jul 2014

    Notes: 295

    Reblogged from johndarnielle

    Tags: edmund dulacillustration

    image: Download

    dubdobdee:

Edmund Dulac: Death listens to the Nightingale, from Hans Christian Andersen

    dubdobdee:

    Edmund Dulac: Death listens to the Nightingale, from Hans Christian Andersen

     
  10. artnouveaustyle:

Poster for Omega Bicycles by Henri Thiriet, 1897.

    artnouveaustyle:

    Poster for Omega Bicycles by Henri Thiriet, 1897.